<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Teem Devlog - itch.io</title><link>https://vizyn.itch.io/teem</link><description>Risk of Rain inspired top-down action rogue-lite</description><item><guid>https://vizyn.itch.io/teem/devlog/1718551/0337-paper-walls</guid><title>0.3.37: Paper walls</title><link>https://vizyn.itch.io/teem/devlog/1718551/0337-paper-walls</link><pubDate>Tue, 20 Oct 2026 13:53:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bosses The Paper Tyrant builds sooner. She starts raising her walls much earlier in the fight, and seals herself in her cell to heal while she still has plenty to protect. A strong swarm can no longer...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1718337/0336-the-red-tide</guid><title>0.3.36: The Red Tide</title><link>https://vizyn.itch.io/teem/devlog/1718337/0336-the-red-tide</link><pubDate>Tue, 20 Oct 2026 11:51:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Red Colony&#039;s boss, reworked Her Tide no longer grinds your swarm down wherever it touches. It waits behind her and comes for your heart in a lance down a marked lane, or in its closing ring with o...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1717686/0335-a-cleaner-look</guid><title>0.3.35: A cleaner look</title><link>https://vizyn.itch.io/teem/devlog/1717686/0335-a-cleaner-look</link><pubDate>Tue, 20 Oct 2026 01:44:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The screen A new in-run HUD. Your swarm count sits top left with a thin evolution line under it, leaving the middle of the screen to the fight. The map is top right, with the Hunger under it as a word...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1717485/0334-chain-reaction</guid><title>0.3.34: Chain reaction</title><link>https://vizyn.itch.io/teem/devlog/1717485/0334-chain-reaction</link><pubDate>Mon, 19 Oct 2026 23:08:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Cards Volatile Prey&#039;s chains ripple outward. When a burst kills, the next burst goes off a moment later, so a chain races through a pack ring by ring instead of the whole pack vanishing at once. It&#039;s...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1717213/0333-biome-updates</guid><title>0.3.33: Biome updates</title><link>https://vizyn.itch.io/teem/devlog/1717213/0333-biome-updates</link><pubDate>Mon, 19 Oct 2026 19:58:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Biomes Every biome has its own ground. Rippled sand in the Tide Pools, wind-packed snow in the Frost Hollow, packed soil in the Red Colony, bark in the Web Canopy, cracked cinder crust in the Ash Fiel...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1716886/0332-strings-attached</guid><title>0.3.32: Strings attached</title><link>https://vizyn.itch.io/teem/devlog/1716886/0332-strings-attached</link><pubDate>Mon, 19 Oct 2026 16:58:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Puppeteer, reworked Her new signature is the Puppet Show. Red rings close on clumps of your swarm, and the units caught in them are strung: they turn violet and fight for her. A string can be cut,...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1716763/0331-one-family</guid><title>0.3.31: One family</title><link>https://vizyn.itch.io/teem/devlog/1716763/0331-one-family</link><pubDate>Mon, 19 Oct 2026 15:37:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New looks Seven bugs have new models, so every enemy now looks like it belongs to the same world: the Clearing&#039;s Beetle, the Spitter, the Shellback, the Bombardier, the Skimmer, the Horsefly and the S...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1716546/0330-streamline-gameplay</guid><title>0.3.30: Streamline gameplay</title><link>https://vizyn.itch.io/teem/devlog/1716546/0330-streamline-gameplay</link><pubDate>Mon, 19 Oct 2026 13:34:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes Boss fights aren&#039;t interrupted for cards. Once you call a biome&#039;s boss, a full evolution meter waits: it pulses, with a count of the hands it&#039;s holding. When the boss falls, those hands open o...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1716470/0329-fair-warning</guid><title>0.3.29: Fair warning</title><link>https://vizyn.itch.io/teem/devlog/1716470/0329-fair-warning</link><pubDate>Mon, 19 Oct 2026 12:49:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Every enemy and boss attack was checked against its telegraph: does it say what to do, does it hit exactly what it shows, and does it land when the warning says it will. Warnings that land on time Lea...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1716467/0328-pressure</guid><title>0.3.28: Pressure</title><link>https://vizyn.itch.io/teem/devlog/1716467/0328-pressure</link><pubDate>Mon, 19 Oct 2026 12:46:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes Seals are swarm seals. The seals you used to cover with the Cloud (the Clearing&#039;s spore-caps, the frozen husks, the shell caches) now break with the Stream, like the rest. The Cloud kept wande...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1715837/0327-twins</guid><title>0.3.27: Twins</title><link>https://vizyn.itch.io/teem/devlog/1715837/0327-twins</link><pubDate>Mon, 19 Oct 2026 04:02:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixes A twin Old Queen no longer breaks the game. With a second Old Queen from the Shrine of Twins, once both reached their last phase the camera stopped following you and the run couldn&#039;t end, even a...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1715754/0326-sickle</guid><title>0.3.26: Sickle</title><link>https://vizyn.itch.io/teem/devlog/1715754/0326-sickle</link><pubDate>Mon, 19 Oct 2026 02:46:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New organ Hive Sickle. A third of the swarm spins into a sickle that flies out to the right of your aim, sweeps across in front of you to the same distance on the left, and comes home to rejoin the sw...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1715666/0325-up-from-the-ash</guid><title>0.3.25: Up from the ash</title><link>https://vizyn.itch.io/teem/devlog/1715666/0325-up-from-the-ash</link><pubDate>Mon, 19 Oct 2026 01:24:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes The Cinder Wyrm comes up properly. While he warns, a glowing crack opens in the ground along the line where his body lies. Then his head bursts up first and the rest of him heaves out behind i...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1715365/0324-hammer</guid><title>0.3.24: Hammer</title><link>https://vizyn.itch.io/teem/devlog/1715365/0324-hammer</link><pubDate>Sun, 18 Oct 2026 21:28:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New organ Hive Hammer. The swarm rises into a hammer and brings it down along your aim. Whatever it lands on is struck, staggered and thrown. Swarm size directly scales this attack. Its grafts : Fault...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1714956/0323-targetable-seals</guid><title>0.3.23: Targetable seals</title><link>https://vizyn.itch.io/teem/devlog/1714956/0323-targetable-seals</link><pubDate>Sun, 18 Oct 2026 17:45:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes The Stream properly targets seals. Seals can now be targeted the same as enemies with stream...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1714032/0321-loose-ends</guid><title>0.3.21: Loose ends</title><link>https://vizyn.itch.io/teem/devlog/1714032/0321-loose-ends</link><pubDate>Sun, 18 Oct 2026 07:31:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixes A Frost Shepherd killed mid-herd takes its lane with it. The red lane used to stay on the ground until the body sank. A dead Jewel Beetle stops shining...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1714029/0320-thin-ice</guid><title>0.3.20: Thin ice</title><link>https://vizyn.itch.io/teem/devlog/1714029/0320-thin-ice</link><pubDate>Sun, 18 Oct 2026 07:30:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes Thin ice looks like ice. Frosted and deeper blue toward the middle; dark, angular fractures spread from the centre and join up like a web as it weakens, chipping as they grow. When it goes, it...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1714027/0319-hermit-kings-undertow</guid><title>0.3.19: Hermit King&#039;s Undertow</title><link>https://vizyn.itch.io/teem/devlog/1714027/0319-hermit-kings-undertow</link><pubDate>Sun, 18 Oct 2026 07:28:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes The Hermit King&#039;s undertow visual upgrade. When it rolls, a wall of water with a foaming crest sweeps down the band, throwing spray and leaving churned water behind. The warning and timing are...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1713725/0318-daily-and-some-enemy-changes</guid><title>0.3.18: Daily and some enemy changes</title><link>https://vizyn.itch.io/teem/devlog/1713725/0318-daily-and-some-enemy-changes</link><pubDate>Sun, 18 Oct 2026 01:59:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New The Daily. Seeded daily run similar to other roguelikes and roguelites. Changes More enemy uniqueness. Made enemies a bit more diverse/unique across biomes. The Jewel Beetle and the Frost Shepherd...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1713421/0317-unique-models</guid><title>0.3.17: Unique models</title><link>https://vizyn.itch.io/teem/devlog/1713421/0317-unique-models</link><pubDate>Sat, 17 Oct 2026 21:38:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes The Bone Scorpion, the Velvet Ant, the Locust Plague&#039;s queen and the Ember Seraph have unique models. They were reskins until now. The Red Colony&#039;s worker ants have a new body that walks flat...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1713327/0316-boss-changes-and-new-enemies</guid><title>0.3.16: Boss changes and new enemies</title><link>https://vizyn.itch.io/teem/devlog/1713327/0316-boss-changes-and-new-enemies</link><pubDate>Sat, 17 Oct 2026 20:43:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bosses Refactored some of the boss movesets to make each feel more unique. The Widow casts a silk line across the arena instead of closing a ring of silk. Units caught on the line are reeled in to her...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1712852/0315-buff-food-growth</guid><title>0.3.15: Buff food growth</title><link>https://vizyn.itch.io/teem/devlog/1712852/0315-buff-food-growth</link><pubDate>Sat, 17 Oct 2026 16:17:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes Food feeds every swarm 20% more. Makes the brood mutation feel less mandatory. Fixes A dead elite&#039;s affix disappears. The label above an elite now goes when it dies...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1712562/0314-boss-arrival-visual-update</guid><title>0.3.14: Boss Arrival visual update</title><link>https://vizyn.itch.io/teem/devlog/1712562/0314-boss-arrival-visual-update</link><pubDate>Sat, 17 Oct 2026 13:23:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes A boss&#039;s arrival shows just its name. Also improved their look so they don&#039;t blend in with the biome&#039;s colors. Gusts are get-out hazards now. The Web Canopy&#039;s gust lanes warn in violet indicat...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1712453/0313-hazard-telegraph-fixes-and-balancing</guid><title>0.3.13: Hazard telegraph fixes and balancing</title><link>https://vizyn.itch.io/teem/devlog/1712453/0313-hazard-telegraph-fixes-and-balancing</link><pubDate>Sat, 17 Oct 2026 12:09:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes Hazards use the appropriate telegraph colors. Just as every other attack in the game the telegraph now clearly indicates the appropriate response: Small balance to fungal clearing. Charging en...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1711163/0312-new-shrines-and-balance-changes</guid><title>0.3.12: New Shrines and Balance Changes</title><link>https://vizyn.itch.io/teem/devlog/1711163/0312-new-shrines-and-balance-changes</link><pubDate>Fri, 16 Oct 2026 19:37:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New shrines Shrine of the Larder. Seals away a third of the swarm. It comes back 1.5x bigger when the biome&#039;s boss arrives. Shrine of the Molt. For a 10% swarm reduction replace one of your mutations...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1710959/0311-visual-fixes-and-better-run-reports</guid><title>0.3.11: Visual Fixes and Better Run Reports</title><link>https://vizyn.itch.io/teem/devlog/1710959/0311-visual-fixes-and-better-run-reports</link><pubDate>Fri, 16 Oct 2026 17:21:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes The Ash Fields&#039; fissures visual upgrade. Improved look of the Ash Fields&#039; lava fissures making them easier to see and telegraphing the damage better. The Cinder Wyrm visual burrow fix. Instead...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1710860/0310-hazards</guid><title>0.3.10: Hazards</title><link>https://vizyn.itch.io/teem/devlog/1710860/0310-hazards</link><pubDate>Fri, 16 Oct 2026 16:23:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Every biome has its own hazard Each biome after the Fungal Clearing now has something in the ground or the air to stay out of. Dry Riverbed. Dust devils sweep up the units they pass over and fling the...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1710721/039-synergy-reworks-prototype-strains</guid><title>0.3.9: Synergy reworks, Prototype strains</title><link>https://vizyn.itch.io/teem/devlog/1710721/039-synergy-reworks-prototype-strains</link><pubDate>Fri, 16 Oct 2026 15:05:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Synergies Rework Thirteen synergies were reworked: Thornwall. Rebuke leaves a ring of thorns around the heart for 4 seconds. Bugs that cross it take damage and are slowed. Spiked Charge. The dash leav...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1710390/038-grafts-and-balance-changes</guid><title>0.3.8: Grafts and Balance Changes</title><link>https://vizyn.itch.io/teem/devlog/1710390/038-grafts-and-balance-changes</link><pubDate>Fri, 16 Oct 2026 11:43:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Organs can be grafted. After the third and fourth biome organ upgrades, grafts, are offered. Changes Swell reworked. The swarm surges out in a ring to twice the Cloud&#039;s reach and falls back, and w...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1709835/037-balance-update</guid><title>0.3.7: Balance update</title><link>https://vizyn.itch.io/teem/devlog/1709835/037-balance-update</link><pubDate>Fri, 16 Oct 2026 02:23:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes Synergies are a power spike. On top of its own effect, every synergy now adds to one of three bonuses, shown on its card: more damage for the swarm, fewer units lost to enemies, or more hatchi...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1709181/036-break-the-seals-wake-the-boss-linux-release</guid><title>0.3.6: Break the seals, wake the boss + linux release</title><link>https://vizyn.itch.io/teem/devlog/1709181/036-break-the-seals-wake-the-boss-linux-release</link><pubDate>Thu, 15 Oct 2026 17:58:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Three seals hold each boss asleep. Every biome hides three seals around its arena, and the Calling Stone stays dark until all three are broken. A new Calling Stone. The boss now rises beside a tal...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1709075/035-tutorial-improvements-and-shrines-are-triggered-by-interacting</guid><title>0.3.5: Tutorial improvements, and shrines are triggered by interacting</title><link>https://vizyn.itch.io/teem/devlog/1709075/035-tutorial-improvements-and-shrines-are-triggered-by-interacting</link><pubDate>Thu, 15 Oct 2026 16:41:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes The tutorial waits for you. Once you&#039;ve done a lesson it waits until you press Enter (or A for gamepad) before moving on, and you can keep practicing as long as you like. Prevent evolutions in...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1709068/034-gameplay-updates-and-widow-rework</guid><title>0.3.4: Gameplay updates and Widow rework</title><link>https://vizyn.itch.io/teem/devlog/1709068/034-gameplay-updates-and-widow-rework</link><pubDate>Thu, 15 Oct 2026 16:37:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes Evolutions no longer pile up. A feast of carcasses could bank two or three levels at once and throw the hands at you back to back. Now each hand waits at least 8 seconds after the last one, an...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1709061/033-balance-changes</guid><title>0.3.3: Balance Changes</title><link>https://vizyn.itch.io/teem/devlog/1709061/033-balance-changes</link><pubDate>Thu, 15 Oct 2026 16:32:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes The late game is harder. The swarm grows 11% slower in each biome after the second, so it&#039;s harder to snowball to the cap before the last fights. The Old Hive is harder. Its enemies hit 13% ha...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1709056/032-reworked-twins-shrine</guid><title>0.3.2: Reworked Twins Shrine</title><link>https://vizyn.itch.io/teem/devlog/1709056/032-reworked-twins-shrine</link><pubDate>Thu, 15 Oct 2026 16:30:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes The Shrine of Twins. The twin has full health, with every one of its moves (excluding the Old Queen&#039;s decree). The boss bar shows the sum of their remaining health. Clear the biome and you get...</p>]]></description></item><item><guid>https://vizyn.itch.io/teem/devlog/1709050/031-the-paper-tyrants-palace-and-boss-reworks</guid><title>0.3.1: The Paper Tyrant&#039;s palace, and boss reworks</title><link>https://vizyn.itch.io/teem/devlog/1709050/031-the-paper-tyrants-palace-and-boss-reworks</link><pubDate>Thu, 15 Oct 2026 16:25:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New The Paper Tyrant builds a palace. She fights from inside a ring of paper walls and spits pulp to patch every hole you chew in it, and her dives leave seams of wall behind them. Near the end she dr...</p>]]></description></item></channel></rss>