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0.3.18: Daily and some enemy changes
October 18, 2026
by
vizyn
New The Daily. Seeded daily run similar to other roguelikes and roguelites. Changes More enemy uniqueness. Made enemies a bit more diverse/unique across biomes. The Jewel Beetle and the Frost Shepherd...
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0.3.17: Unique models
October 17, 2026
by
vizyn
Changes The Bone Scorpion, the Velvet Ant, the Locust Plague's queen and the Ember Seraph have unique models. They were reskins until now. The Red Colony's worker ants have a new body that walks flat...
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0.3.16: Boss changes and new enemies
October 17, 2026
by
vizyn
Bosses Refactored some of the boss movesets to make each feel more unique. The Widow casts a silk line across the arena instead of closing a ring of silk. Units caught on the line are reeled in to her...
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0.3.15: Buff food growth
October 17, 2026
by
vizyn
Changes Food feeds every swarm 20% more. Makes the brood mutation feel less mandatory. Fixes A dead elite's affix disappears. The label above an elite now goes when it dies...
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0.3.14: Boss Arrival visual update
October 17, 2026
by
vizyn
Changes A boss's arrival shows just its name. Also improved their look so they don't blend in with the biome's colors. Gusts are get-out hazards now. The Web Canopy's gust lanes warn in violet indicat...
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0.3.13: Hazard telegraph fixes and balancing
October 17, 2026
by
vizyn
Changes Hazards use the appropriate telegraph colors. Just as every other attack in the game the telegraph now clearly indicates the appropriate response: Small balance to fungal clearing. Charging en...
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0.3.12: New Shrines and Balance Changes
October 16, 2026
by
vizyn
New shrines Shrine of the Larder. Seals away a third of the swarm. It comes back 1.5x bigger when the biome's boss arrives. Shrine of the Molt. For a 10% swarm reduction replace one of your mutations...
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0.3.11: Visual Fixes and Better Run Reports
October 16, 2026
by
vizyn
Changes The Ash Fields' fissures visual upgrade. Improved look of the Ash Fields' lava fissures making them easier to see and telegraphing the damage better. The Cinder Wyrm visual burrow fix. Instead...
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0.3.10: Hazards
October 16, 2026
by
vizyn
Every biome has its own hazard Each biome after the Fungal Clearing now has something in the ground or the air to stay out of. Dry Riverbed. Dust devils sweep up the units they pass over and fling the...
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0.3.9: Synergy reworks, Prototype strains
October 16, 2026
by
vizyn
Synergies Rework Thirteen synergies were reworked: Thornwall. Rebuke leaves a ring of thorns around the heart for 4 seconds. Bugs that cross it take damage and are slowed. Spiked Charge. The dash leav...
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0.3.8: Grafts and Balance Changes
October 16, 2026
by
vizyn
New Organs can be grafted. After the third and fourth biome organ upgrades, grafts, are offered. Changes Swell reworked. The swarm surges out in a ring to twice the Cloud's reach and falls back, and w...
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0.3.7: Balance update
October 16, 2026
by
vizyn
Changes Synergies are a power spike. On top of its own effect, every synergy now adds to one of three bonuses, shown on its card: more damage for the swarm, fewer units lost to enemies, or more hatchi...
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0.3.6: Break the seals, wake the boss + linux release
October 15, 2026
by
vizyn
New Three seals hold each boss asleep. Every biome hides three seals around its arena, and the Calling Stone stays dark until all three are broken. A new Calling Stone. The boss now rises beside a tal...
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0.3.5: Tutorial improvements, and shrines are triggered by interacting
October 15, 2026
by
vizyn
Changes The tutorial waits for you. Once you've done a lesson it waits until you press Enter (or A for gamepad) before moving on, and you can keep practicing as long as you like. Prevent evolutions in...
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0.3.4: Gameplay updates and Widow rework
October 15, 2026
by
vizyn
Changes Evolutions no longer pile up. A feast of carcasses could bank two or three levels at once and throw the hands at you back to back. Now each hand waits at least 8 seconds after the last one, an...
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0.3.3: Balance Changes
October 15, 2026
by
vizyn
Changes The late game is harder. The swarm grows 11% slower in each biome after the second, so it's harder to snowball to the cap before the last fights. The Old Hive is harder. Its enemies hit 13% ha...
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0.3.2: Reworked Twins Shrine
October 15, 2026
by
vizyn
Changes The Shrine of Twins. The twin has full health, with every one of its moves (excluding the Old Queen's decree). The boss bar shows the sum of their remaining health. Clear the biome and you get...
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0.3.1: The Paper Tyrant's palace, and boss reworks
October 15, 2026
by
vizyn
New The Paper Tyrant builds a palace. She fights from inside a ring of paper walls and spits pulp to patch every hole you chew in it, and her dives leave seams of wall behind them. Near the end she dr...
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